Review by Daniel for Andrew Hulshult - DUSK (Original Game Soundtrack) (2018)
I've selected a couple of video game soundtrack feature releases for The Sphere in the past & with mixed results it has to be said. Mick Gordon's "DOOM" has gone on to become one of my all-time favourite releases of any subgenre while I found Jamie Christopherson's "Metal Gear Rising: Revengeance Vocal Tracks" effort to be a bit flat & lacking in appeal. When I noticed the similarities between the descriptions & praise being bandied around for Texas-based producer Andrew Hulshult's "DUSK" score though I was buoyed by the suspicion that I might be in for something more akin to the former & jumped at the chance to explore it with the group. What I hadn't noticed however was the enormous girth of this release which clocks in at over 158 minutes in duration &, given my stance on rating & reviewing releases on this site, this committed me to a minimum of eight hours of "DUSK" which initially seemed like an enormous mountain to climb. This feeling was only exacerbated by the fact that the whole thing is instrumental too. Thankfully though, "DUSK" is a high quality & extremely consistent release that ticks a lot of my boxes.
"DUSK" is much closer in tone to "DOOM" than it is to "Metal Gear Rising" although it's by no means a mirror image. There's not the same tension-&-release or the industrial techno influence. It's clearly a combination of industrial metal & various brands of ambient music though, not always dark ambient however. The horror synth reference is quite apt at times as this is clearly a soundtrack. I mean I don't think it would take listeners long to realize that had they not been informed prior to going into their listening experience. In fact, it's a little bit ambitious to categorize "DUSK" as an industrial metal release (or a metal release in general actually) because the metal component isn't as prominent as the ambient one with the simple chugging metal riffs often playing more of an accompanying role in the arrangements than a focal point. The guitar tone isn't wonderful & is probably the only criticism I have of Andrew Hulshult's efforts here.
For a 43 track soundtrack, "DUSK" remarkably only dishes out a few failures & these usually line up with the simpler metal based tracks. The lengths of the individual tracks are refreshingly long for a soundtrack too. I've been frustrated by the way that these sort of releases tend to cut their ideas short before they've had the chance to become fully realized in the past but that never feels to be the case here. In much the same way as Akira Yamaoka's "Silent Hill" soundtracks, I actually think I prefer Andrew's purely ambient pieces over his more instrumentally driven ones overall & the highlights generally come when he decides to emphasize the drama by pumping up the tension through the use of dark & grandiose choirs & ever-building layers of abrasive noise or by stripping things back to a minimal structure with deep & subtle synthesizers & a repetitive underlying pulse that beckons you to continue through the game. He certainly possesses a rare talent for creating emotionally engaging soundscapes but I found that "DUSK" required some initial commitment before it opened up, perhaps needing me to overcome my reservations about its length in order to open myself up to it's charms. This release may not be a match for the unwavering focus & creative genius of Mick Gordon's "DOOM' soundtrack but it's a high quality listen in its own right & one that I would imagine would have served its purpose very well.
For fans of Mick Gordon's "DOOM", Sonic Mayhem's "Quake" & Jamie Chrostopherson's "Metal Gear Rising: Revengeance Vocal Tracks" video game soundtracks.